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Donut Dame's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
SOUNDS / MUSIC | #112 | 3.176 | 3.176 |
BOSS DESIGN | #173 | 2.706 | 2.706 |
ART / VISUALS | #178 | 3.059 | 3.059 |
Overall | #188 | 2.667 | 2.667 |
FUN | #219 | 2.412 | 2.412 |
CONTROLS | #223 | 2.471 | 2.471 |
USE OF THEME | #234 | 2.176 | 2.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
The objective of the game is the exchange of Donuts. You don't have Health and Neither does the Boss. Its more about Stunning each other and Disrupting the exchange of Donuts. Once the Boss Rush is over The Player will get a Score Based on the value of the Donuts Exchanged.
Did your team create the vast majority of art and music during the game jam?
Yes we had both artists and muscians working on original assets
Did your game use PlusMusic?
no
Did your game use Playroom?
no
Did your game use generative AI art?
no
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Comments
Neat concept with a nice vibe and aesthetics, but the controls feel a bit clunky and the sound needs some balancing
Interesting concept! Very nicely done - I enjoyed playing it!
Cool fun and fab idea.... the SFX were loud
It's a neat concept, pretty polished - everything seemed to work as expected 😁 I think I'd agree with everyone else, the conveyor belt needs to be quicker and it feels a bit clunky to move around. I get that you're on roller skates, but ice levels are generally my least favourite part of any game 😉 the dash attack is pretty OP and you can cheese the game really easily with it, I found!
The music and sounds fit the game well, though they felt a little loud and jarring - it's a jam so I'm not going to judge the mix too harshly, but it's definitely something worth looking at if you expand the game :) the aesthetic is strong, honestly my favourite part of the game by quite a long way - plus everything is super clear, which is a big bonus!
If I were you, I'd pick either the conveyor belts or the donut physics and stick to your guns. If you're going with conveyor belts, maybe the boss attacks could interfere with the conveyor belts in some way, knocking things off, pausing/reversing the conveyor belts, poisoning donuts, etc - I think that would be a good extension of the game. Maybe you do that in later levels, but I will confess that I only got past the second one. The movement is just a bit too clunky and having to pick up and drop things was a little bit too frustrating (I'd suggest increasing the radius so you can pick things up from further away, or automatically pick them up when you hit them & automatically dropping them onto the conveyor belt when you walk over it. That would streamline the experience for me! Also make the player move faster, if you're gonna lean into the roller skates I want to be able to move fast at the very least. That would have the additional benefit of making the game a bit more chaotic :D
Pretty fun, agree about the small rat. Would've liked the conveyor to move maybe a little quicker.
Amazing concept, gameplay is very glitchy and clunky. It will be better if the character does not interact with the donut physics, the stagger caused by the boss is very long, and the boss does not make any relevant presence in the level. By the way, I loved the voice acting.
This is really good feedback! We had to tone down the Bosses messing with the Donuts but that could have been an over reaction (def more testing to get it right). Originally we had it based only on physics (which was pretty messy) so we made some changes that might require some testing. Getting rid of Donut physics interactions with the player might be a good idea. Its sort of a holdover from the older system. Thank you for playing!
HOW TO WIN
Fun music btw.
AHHHH The small rat is very annoying but the game is good. The jazzy stuff is a good choice.
AHHHH The small rat is very annoying but the game is good. The jazzy stuff is a good choice.
Cute art, gameplay is confusing pick up and drop, and let the machine do the work?
better fire the engineer who design conveyor belt lol.
Not the Boss Rush I expected.
I actually cried when the janitor broke my donuts why were they so mean