Despite the confusion over collecting a lot of gold but only seeing 2 gold on the end screen, the game's art was very appealing. The music complemented the game perfectly, enhancing the overall experience.
The dragon's design was both awesome and menacing, adding a fantastic element to the gameplay. Its simplicity and ease of replayability make for good, fun gaming sessions. Great job on creating an engaging and enjoyable game!
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Thank you very much for the feedback, I really appreciate it! My design philosophy is to incorporate information into the gameplay as seamlessly as possible, adding the fewest HUD elements possible. In this case, I used particles to indicate the amount of treasure you're carrying (roughly) and to show that when you stumble, you drop the treasure. But you're right, I fell short in visually explaining the game mechanics. Thanks again for the feedback, I'll keep it in mind when improving in my future projects ^^