Super chaotic haha. from the description I was expecting something similar to overcooked but I loved the direction you took it, kind of like a mix between overcooked and Tetris. The UI and other indicators started to make sense to me the longer I spent in it, like the warning and death marker on the wall as it starts to fill up with food. My only bit of feedback pretty much echo's everyone else's comments and it sounds like you already have something in mind for this, but controlling the pace of the game would help a lot, like having the difficulty scale so that while I'm still trying to figure it out its not so punishing, but I also get that its meant to be a high score tracker type game, so you could look at other games like doodle jump where the first little bit is pretty easy but the higher up you go the harder it gets. That might get players to stay engaged longer as well.
Overall great work though, You seriously have a fun concept here, would be an awesome mobile game for my kids to play while in the car or something like that.