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Super chaotic haha.  from the description I was expecting something similar to overcooked but I loved the direction you took it, kind of like a mix between overcooked and Tetris.  The UI and other indicators started to make sense to me the longer I spent in it, like the warning and death marker on the wall as it starts to fill up with food.  My only bit of feedback pretty much echo's everyone else's comments and it sounds like you already have something in mind for this, but controlling the pace of the game would help a lot, like having the difficulty scale so that while I'm still trying to figure it out its not so punishing, but I also get that its meant to be a high score tracker type game, so you could look at other games like doodle jump where the first little bit is pretty easy but the higher up you go the harder it gets.  That might get players to stay engaged longer as well. 

Overall great work though, You seriously have a fun concept here, would be an awesome mobile game for my kids to play while in the car or something like that.

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Awesome! Thanks for the feedback. Yeah you make a good point. I need to take it slow. I want that anxiety feeling once it fills up but but I should slow it down and wait until the play gets comfortable before they start working that hard at it.

Btw, youre the first person to understand how the danger and warning sign worked. lol. I had a lot of provate feedback saying they didnt understand why they were there or what triggered the lights. Im gonna definitely have to have some type of explanation.

Like you said, you figured it out, but the problem is that I should have made it more clear in this type of game.

Totes loved your description of it - "overcooked mixed with tetris" haha. Im gonna steal that description! Thanks, you rock!