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(+1)

Cool stuff. I just realized you could hold down the button to attack. lol. Love how characters attack differently.

I think the game is fine, but some feedback is below.

  • Because this game is locked on location and you cant explore, it helps if game play shakes up with bonus points, point multipliers, weapons/move modifiers, potentially vehicles, bombs - in general pick-ups that are either timed or based around a number of usage. The pick-ups could expire if you dont grab them quick enough but the point is unless the waves continue to get drammatically harder, it makes sense to kill the pick-up after awhile of using it. in summary, I would add pick-ups to spice up game play.
  • Enemies seem to be designed in certain waves. I think you should consider a more random approach but this is just an opinion.
  • It felt like the waves could go on forever. I think there should be a timer or a set number of waves. The player needs this to have a goal to reach.

Over all, lovely game, I think it needs expanding but I could see me playing this on the steam deck or something if it expanded a bit.

(+1)

thanks for playing and for the feedback!! 

I wanted to add some simple power ups and more interactive features, but ran out of time, so maybe in the future! Also I definitely get what you mean with the spawning patterns! I tried randomizing the spawning locations for each wave, but it could really be a lot more fluid and random to not make it feel the same! This was my first game, so I'm not too sure if I want to flesh it out into more of a complete game yet, but thanks for your review and your time!! <3