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I liked this one a lot for the little story going on, but felt like the whole game could have been more hard. In general the theme is executed well and the art looks good, but the bosses and difficulty should have been more looked into (for example, the second boss was way easier than the first one, and the final boss was a matter of just staying close and spamming the attack button). Overall a really neat entry, good job everyone :)

Thanks a lot! Some people have found the game too easy and others too hard. I'm wondering if its because the first 3 bosses are always in a random order and their stats and behaviours dont change.

After a few late development we found that most bosses can be beat by rushing. If I could go back I would have added minions that fire projectiles so that the player would have to attack them first and more AOE attacks for bosses that cant be destroyed by attacking (Like the wolf howl).

Thanks for the feedback!