Awww man. I was just talking to my mother about how much we miss our sweet boy. Thank you for this game!
Professor Darwin
Creator of
Recent community posts
Thanks! The boss used to be much quicker but after seeing some friends die 3 times in a row I got scared (lol) and decided to nerf it to make sure most people were able to beat it.
I feel like the ability to break projectiles with the sword was a bit strong. Mostly because many bosses relly on projectiles for so many attacks. Had I had more time I would add more attacks that come from different sides and more wave attacks since they cant be dodged as easily.
Thanks a lot! Some people have found the game too easy and others too hard. I'm wondering if its because the first 3 bosses are always in a random order and their stats and behaviours dont change.
After a few late development we found that most bosses can be beat by rushing. If I could go back I would have added minions that fire projectiles so that the player would have to attack them first and more AOE attacks for bosses that cant be destroyed by attacking (Like the wolf howl).
Thanks for the feedback!
You nailed the gameboy style. I was just thinking how it would be cool to be able to change your powers and then I hit the fires in the main area lol. I wish you could have mixed some of the powers but other than that very cool game.
The bosses felt good too. I think the red power is a bit too strong but other than that great design and work done.
Very cool battles and controls.
The graphics are good it sometimes it was hard for me to tell what was happening. I would personally go for less details and more focus on contrasting the background fromt the characters and projectiles.
I liked that the exchanged mechanic had visual feedback with you getting things from the bosses like weapons or companions.
I feel like the blue boss could benefit from more telegrahing of the attacks.
The game could also use more feedback for when the player takes damage.
The music was great!
Truly beatiful game. The artists went hard and should be super proud!
The gameplay was a bit simple to many. Most of the projectiles never had a chance to hit and it was very easy to stand close to the boss and just smash it (I have similar issues in my game).
The theme was very well utilized. You give up health (sanity) to attack and also when you take damage. The more you risk going low the more damage you can deal.
I liked the game. The bosses were varied. My favorite one is the snow man because you get to play around pilars as both protection and a way of hitting the enemy.
I think the slime boss should have a period were it shows its going to jump, I found it very hard to dodge. I also didn't undestand how each bosses related to the reaper role.
Overall, the gameplay is fun, and the visual aspect it also very well done, really liked the dash effect. It was a bit easy but there's always challange mode for that.
Awesome game with awesome presentation. The controls felt a bit weird to me and the special punch attack had more area behind than front i think? I was able to cheese the last boss by going down (I accidentally fell lol) and just spammin attacks.
I can tell there is a lot of effort in this game and I hope you can keep working on it because I would love to see more!
Your game has a very nice presentation and the sound is very satisfying. The visual feedback of seeing the bought elements around the black whole is also very cool. The only feature I would add is the ability to see the production per second of each element individually. And a description for the upgrades too. I really like optimizing my gameplay hehe.