Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

How about playing a card by actively dragging and dropping it into the used card area? That would give players a chance to think if that's the card they actually want to play, and cancel the drag operation if necessary. I agree that a full-scale undo undermines gameplay.

(+1)

You're absolutely right, that's a great idea! Now that I think about quite a bit of deckbuilders have that and I completely neglected it 😅

Thanks for the suggestion!