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(+1)

How about playing a card by actively dragging and dropping it into the used card area? That would give players a chance to think if that's the card they actually want to play, and cancel the drag operation if necessary. I agree that a full-scale undo undermines gameplay.

(+1)

You're absolutely right, that's a great idea! Now that I think about quite a bit of deckbuilders have that and I completely neglected it 😅

Thanks for the suggestion!