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Once it clicked that some eyes have more than one hit point this became a lot of fun. At first I thought something was wrong and couldn't get the hang of it. After realizing I needed to hit them more, I had a lot of fun with this. Maybe some sort of color indicator or health bar or something would help with that confusion, but it would also reduce the panic and confusion which may (undesirably) reduce the fun factor a bit.

Actually they all die with 1 hit. It's just that there's a 3 frame cooldown on the attack, so if you're fast enough to press 2 keys, the second one won't register. This was mostly to keep people from just pressing all 3 keys at once. But maybe I should have put those keys into a sort of input buffer instead, such that it would always do the next attack once the first finished?