I like the idea for literally only the actual number three on the keyboard. All my thoughts were around limiting resources or behaviors to a quantity of three. That was a clever take to step outside the game itself for the "only three". The sound and art direction are very clean.
LoneHammerGameDev
Creator of
Recent community posts
This is an excellent foundation to build upon. Lots of fun, the little viewport into the level is nice because it doesn't leave you completely in the dark assuming you make a wrong move 80% of the way through the map or you weren't able to remember the whole thing. Perhaps a timer could incentivize/reward not "exploring" your way to the exit.
Awesome!
This was a lot of fun. Turning the goal into an obstacle in and of itself was neat and the puzzle in level 4 was definitely clever. The camera shake was a nice addition for the ship movement. This was a great example of very simple functionality that can scale up to quite a bit of fun scenarios and gameplay. Nice job!
Once it clicked that some eyes have more than one hit point this became a lot of fun. At first I thought something was wrong and couldn't get the hang of it. After realizing I needed to hit them more, I had a lot of fun with this. Maybe some sort of color indicator or health bar or something would help with that confusion, but it would also reduce the panic and confusion which may (undesirably) reduce the fun factor a bit.
Nice find! I was wondering if anyone would find that. I was so close to not even having the wolf in the first place. I think I had 8 minutes left before the 3 hour mark when I started working on his "brain". When I was play testing I grabbed what turned out to be the sheep he was chasing and that threw a null reference exception and he just stopped in place and wouldn't move anymore. It was a snap decision to just send him home as a safe way to get him back on track for his logic. I appreciate the feedback.