Well, I loved this.
I just typed out a whole paragraph about how and why I loved it, but then the page froze and I lost it all. So I'll try summarise again:
This is exactly how interactive storytelling should feel. Your choice of subject and tone were excellent and cohesive with the mechanics.
I was so glad to see the knitting at the end. That's exactly what I was hoping would happen. Now you just need an online store where players can order their own personal storyscarf.
Overall, it felt playful, but not silly; sincere, but not serious, and that's such a brilliant bullseye to hit. It's obviously not everyone's cup of tea, but I got what you were trying to do, and I think you did it super well.
It's not perfect, but it's a great jam, more like this please.
Viewing post in Grandy the wise: A tale of Knittining jam comments
Thank you so much. I'm so glad you liked it. And that you could see through the jank, lol. This was our first game, and our collaboration was not the greatest, to be honest, but we learned a lot for sure. We had so many fun ideas for this, like story branches creating items that show up in the world or trinkets that attach to the scarf, and gameplay elements that force players to make choices they don't want to, but in return, they get a prettier scarf. Maybe we will revisit it at some point.