Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Korean is much easier than it seems, at least reading it. There is a great youtube video that explains it very well. If you are interested, I can see if I can find it for you. 

I can only say two things in Arabic. Phonetically, they are - nee km mo, and nee km mok.

They are both very rude one is a commonly said rude expletive concerning copulation with ones mother, the other pertains to undergoing this process rather rudely and precisely. I am not sure which is which. They were taught to me by an Arabic co-worker about 30 years ago.

Actually, in Korean you can say - she bar seki - this is also very rude, I am not sure of the exact translation, but I think that it also has to do with the act of copulation.

I do know some other Korean, but none as useful as words that can send a drunk stranger into a fit of rage.

(+1)

The wonderful world of curse words :D

I think it's funny that these get stuck in people's heads instead of helpful words like "thanks" or "hello" 

But it's really common to learn these curse words first as well 

(+1)

Currently page two of devotion is like this:

ED1ED2NEW1
BD1BD2NEW2
ED3BD3NEW3

Surely it should be like this:

ED1ED2ED3
BD1BD2BD3
NEW1NEW2NEW3

I know you said that you'd take a look at it, but I just discovered that itch has a 'table' function in messaging and wanted to try it out.

(+1)

Oh yeah, that table function is pretty useful,:)

I'll get this fixed in a few minutes 

(+1)

I just timed the time taken for 1 nse of Karma. At a rate of 257 ose/s, it should have taken about 3.9 seconds. Instead it took around 2.6 seconds. Now I can see that 3.9 is 2.6x1.5, so I am guessing that there is a reason for that, one of the many buffs that I can't keep track of, not just time moving too quickly. But on the off chance that the game is moving too quickly I thought I'd mention it.

There are certainly no instances where the game's speed is being increased or decreased, but this does seems weird. Maybe it displays the wrong KPS. I'll have to check that out :)

(1 edit)

Update:

The first thing I noticed straight away was that the minimum training time of 15 seconds may well actually be 25 seconds. It was 25 seconds as soon as I opened the game, then I maxed Book of Law from level 4 to full and it is still at 25 seconds.

The +S and -S buttons at the Military Academy remain the same, not +So and -So that the update notes suggest.

Going to try MRPG now...

EDIT 1: What's with the Karma per second cap? I have only recently reached 1e200 and now gains are down to a snails pace.

(+1)

There is probably something wrong with the calculation of the Training Center's speed, I'll have to check it out

I totally forgot about the Military Academy, thanks for pointing it out :D

And I've decided to add a Karma Cap, just for balancing

Once more content has been added, the cap will be removed :)

(+1)

Training centre is stuck at 26, not 25. Like 25.2 or something.

Maybe it did go down as I increased the training time, though not by much at all. The time was definitely 20-something to begin with. 

But now that I see that I was wrong about the '25', I see that I may have been wrong about the 'always'!

Note that when the Training time is lower than 60 seconds there are diminishing returns when it comes to decreasing the time any further. The new cap is 15 seconds, but it's harder to reach due to this change. But the "Book of Law* has a second effect now: when the Training Center's training time is 60 seconds or lower, it trains additional Disciples as well

(5 edits) (+1)

MRPG:

Kinda sucks that speed has been heavily lowered again due to gaining half a level per level bought.

The HP number thing hasn't been fixed. My current HP now is 11.44k/1615599 HP, with 'HP' on the line below. Abbreviation needed for Max HP.

Lick wounds spell doesn't work, at all.  Not base healing not % healing. I expect it will take me a while to hit the new ridiculous maximum of 1.6 million HP.

Interesting other things though. I actually have a specific build rather than just maxing out everything like before.

EDIT: OK. That was a weird bug with Lick Wounds. The first time I got it, it increased my Max HP  to 1.6 million, but didn't heal me. Upon leaving and returning, my HP is a normal amount.

I removed then added Lick Wounds again and my HP went crazy again. So I left and  returned again and HP and Lick Wounds seems to be OK. But without resetting all my skills, I have no way of checking if the spell works now.

Anyway, Lick Wounds is bugged in a few ways at least.

EDIT 2: The first time round, I was gaining half-a-level per level, as mentioned above, but now everything is back to normal. Probably a few more bugs in here.

EDIT 3: My dodge chance is 1872.5%. This feels a little high. Also, my Crit Chance is 165%, which also seems a little like overkill. I was hoping that Bonus XP gain or skill points per level  was affected in a similar fashion as Dodge chance, but no such luck ;)

EDIT 4: It seems that raising any skill increases HP to a crazy level, not just Lick Wounds. It also raises Crit Chance and Dodge Chance to those crazy levels. Leaving and returning to the game makes everything normal again.

EDIT 5: Last edit as I'm off to bed. I don't earn XP any more, not from monsters or from being Idle. I am level 768, maybe this is over the limit or maybe just another bug?

I think you're going to have fun with this when you return. I hope you enjoy / enjoyed your weekend away :)

(+1)

Thanks so much for all the feedback, I'll have a great time fixing all of it :D

(+1)

I'm sure you will ;)

There is another thing with MRPG that I'm not sure is intentional.

Now that you added the minus-button to skills, you can get all the advanced skills and then remove earlier skills afterwards, skills that were essential for the later skills to be unlocked.

I thought it wasn't possible to do that, at least when I tested it the "minus" button was greyed out. Well, I'll take a look when I can :D

(+1)

One of my veterans has become a commando but obviously does not show up yet. Will it be remembered when you implement the last three Disciple types or is it lost to the winds?

(+1)

Yup, don't worry, all of them will be saved :)

(+1)

With the KPS cap I now realise where the extra was coming from. The cats all generate KPS as well. I just rarely look at the first page anymore.