MRPG:
Kinda sucks that speed has been heavily lowered again due to gaining half a level per level bought.
The HP number thing hasn't been fixed. My current HP now is 11.44k/1615599 HP, with 'HP' on the line below. Abbreviation needed for Max HP.
Lick wounds spell doesn't work, at all. Not base healing not % healing. I expect it will take me a while to hit the new ridiculous maximum of 1.6 million HP.
Interesting other things though. I actually have a specific build rather than just maxing out everything like before.
EDIT: OK. That was a weird bug with Lick Wounds. The first time I got it, it increased my Max HP to 1.6 million, but didn't heal me. Upon leaving and returning, my HP is a normal amount.
I removed then added Lick Wounds again and my HP went crazy again. So I left and returned again and HP and Lick Wounds seems to be OK. But without resetting all my skills, I have no way of checking if the spell works now.
Anyway, Lick Wounds is bugged in a few ways at least.
EDIT 2: The first time round, I was gaining half-a-level per level, as mentioned above, but now everything is back to normal. Probably a few more bugs in here.
EDIT 3: My dodge chance is 1872.5%. This feels a little high. Also, my Crit Chance is 165%, which also seems a little like overkill. I was hoping that Bonus XP gain or skill points per level was affected in a similar fashion as Dodge chance, but no such luck ;)
EDIT 4: It seems that raising any skill increases HP to a crazy level, not just Lick Wounds. It also raises Crit Chance and Dodge Chance to those crazy levels. Leaving and returning to the game makes everything normal again.
EDIT 5: Last edit as I'm off to bed. I don't earn XP any more, not from monsters or from being Idle. I am level 768, maybe this is over the limit or maybe just another bug?
I think you're going to have fun with this when you return. I hope you enjoy / enjoyed your weekend away :)