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Definitely missing some features, but was very fun to play around with. I'd love to see it updated it a later round, as driving around felt so satisfying. You can absolutely tell the time was put into fine tuning the driving rather than fleshing out the game, and to be honest, I don't mind as it's plenty fun.

Thanks for giving the game a play! Glad you enjoyed the driving mechanic, indeed spent a fair bit of time including implementing vehicle physics in 3 different systems to try the different options out (landed with: mostly simple sliding rigid body with some custom side-friction to counter slip, along with some auto-righting and drag forces).

Though I’ve got my own vision of the more polished game and features I didn’t get to, I’m curious to hear what you feel are the missing features that you’d most expect out of a polished title like that.

Some features I’d appreciate might include something to race against, like either a leaderboard or AI opponents. Leaderboard would be easier but it’d be really fun ramming into opponents with the delightful physics system built.

Other than that, all the core mechanics are there. Just more content, like extra tracks and some unique set pieces would tie it together.

Also you can spin around at the start and get money over and over so that should probably be fixed XD.

haha yesss I was curious if anyone was going to figure out that get-rich quick hack ;)

Thanks for the inputs! I was thinking of going the route of time trials where you can race outlines of your prior self or the top leader for that track, but you’re also right - physics with some other cars could be super fun. I’ll definitely noodle on that one!

Though I also have this nagging desire to go down the route of custom track editing as I think it would nicely tie the paper and craft style all together. If I make it to the next round, will have to see what the prompt is!