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A jam submission

Racin'PaperView game page

Drive your wad of paper around a cute paper track with audio cues
Submitted by Patrick W. Crawford (@theduckcow) — 4 hours, 27 minutes before the deadline
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Racin'Paper's itch.io page

Results

CriteriaRankScore*Raw Score
Did the audio fit the game style and design#64.0874.087
Was the game fun to play#93.6093.609
Did your audio enhance the player experience#103.7393.739
Overall#103.7043.704
Were the audio cues clear to understand#133.5223.522
How essential were the audio cues to the gameplay#183.5653.565

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

If you were selected as the wildcard would you continue in the competition?
For sure

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Comments

Submitted

I really had fun with this one. Beautiful art style and nice implementation. For some reason the repeated sqweeching (yes that's a word) of the rubber band just had this absurd and delightful quality. Thanks for sharing a bit in the description about the deadline misunderstanding. Totally understandable and happens to the best of us. I wonder if your next round game will be more paper stuff? Haha good luck!

Submitted

First of all, I loved your Q&A section :D 

Congratulations for an amazing game! Really great feeling sending the paper car flying with the rubber band! It was so nice to play and play again! So cool that you thought of expanding round 1 this way! I liked it took extra time and rubber-band jangling to restart once it snaps, forcing for these winding-up and turning movements. Feels like I am 25 years younger pushing toy cars a meter, going to it to push it again. Genius application of the audio cues, I just smiled when I started playing this.

Developer(+1)

Aw glad to hear I put a smile on your face! Thanks for giving it a play, and glad you had a good time.

Submitted(+1)

So happy to see your artsyle from round 1 extended to this one. I really like it. The toy feeling is great, like you said the game miss some feature to keep playing but what you did is really well made and polished. Congrats !

Developer

Once more, thanks for playing! Glad you enjoyed it

Submitted

I really liked this game! Having the rubber band snap and madly mashing the space button to reattach it is a great mechanic. I managed to get around the track on my second go without snapping the band, but I was playing pretty safe when I did; it would be interesting if the car goes much faster if you really stretch the band, to incentivize taking more risks (maybe even being necessary for shortcuts if you add more tracks). 

Also, love the sound design and papercraft artstyle, it really made this game stand out!

Developer

Thanks, and glad you enjoyed how it all fit together.

The idea of making the power reward higher for longer windups is definitely what I was hoping for. It’s a squared relationship over amount wound up, but I do agree, somehow feels too subtle. That’s the real game dev challenge: finding the perfect curve for a situation :D

But, something I hadn’t thought of, was your idea of making certain paths that require you to do a single swoosh in one release to make it like a jump. I’m definitely putting a pin in that one!

Submitted(+1)

What a cute game, really awesome job! Great utilization of the theme too, didn't realize I was snapping the rubber band at first but that audio cue was on point there.

Submitted

Great job continuing from your first entry. The elastic band mechanic is great and it feels satisfying getting the boosts and that it can snap too is a good risk balance. My best time was 27:471 seconds

Developer(+1)

Thanks for playing, and glad it felt like a worthwhile reward! I had to do some tunings to make it so that fully stretching gave you enough more “oomf” than a shallow windup, without it getting too crazy. I think the best score I’ve gotten was something in the 23’s range, though I have the cheat advantage of knowing my lazy collision boxing :)

i love the art, so unique and cute! It controls a bit funny, I wish the car rolled around a bit more.

Developer(+1)

Thanks for playing, glad you enjoyed the art!

Regarding feeling a bit funny: would you be able to elaborate more? And by rolled, do you mean more tipping over or more like an actual car suspension system? No need to sugarcoat, I love gamejams for things like this, hearing what different people experience!

Funny enough, it feels less like i'm pushing a toy with wheels and more like I'm pushing a cardboard box. There's a lot of drag with the floor. By rolling I meant the rolling of the wheels.
I think it would be fun to design around how fun car physics can be, with seeing the car roll down slopes, using the rubber-band to slingshot through ramps or trying to corner fast without tumbling over. There's inherent game-feel in how wheeled vehicles control, even without any motors (think soapbox racing!)

Submitted

I love your art style so much.  The game was simple but fun and fit the criteria well!  Good job!

Developer

Thanks for playing, and glad you enjoyed it!

Submitted

I didn't have "the chance" to play your game at round 1, it's done now ! The gamefeel is very good. I snapped the rubber band many times but managed to cross the line in about 30s ^^ The audio fits the theme :+1:

Developer(+1)

Glad you made it in or several pieces! Thanks for giving the game a quick play :D

Submitted

Great game, there was still the money counter in the top right, from round 1 but I didnt mind :) It was cool charching the rubber band and seeing the car shoot forwards. Definetly a polished car-controller!

Developer(+1)

Thanks for playing! Among the things I was hoping to get to was actually using the money counter to re-enter the same track in an “upgrade” mode. So you would race, upgrade the track/add more spectators to get more money next race, repeat until you unlock other tracks or more cars or maybe more resources to use to build up your track.

Glad you liked the car controller!

Submitted

Great idea integrating the audio cues into a racing game. The controls and physics felt really good. Would've been nice if there were some goals, maybe gold/silver/bronze medal times like in trackmania.

Developer

Thanks for playing, and good ideas for things to add onto! I’m hoping to take it in the direction of actually upgrading the track and designing more interesting tracks, an interesting idea to try and generate medal tiers for such tracks as well.

Submitted

I still love the art. The rubber band mechanic was fun and well done. Great work.

Developer

Thanks for giving it the play, glad you liked the mechanic!

Submitted

Definitely missing some features, but was very fun to play around with. I'd love to see it updated it a later round, as driving around felt so satisfying. You can absolutely tell the time was put into fine tuning the driving rather than fleshing out the game, and to be honest, I don't mind as it's plenty fun.

Developer

Thanks for giving the game a play! Glad you enjoyed the driving mechanic, indeed spent a fair bit of time including implementing vehicle physics in 3 different systems to try the different options out (landed with: mostly simple sliding rigid body with some custom side-friction to counter slip, along with some auto-righting and drag forces).

Though I’ve got my own vision of the more polished game and features I didn’t get to, I’m curious to hear what you feel are the missing features that you’d most expect out of a polished title like that.

Submitted

Some features I’d appreciate might include something to race against, like either a leaderboard or AI opponents. Leaderboard would be easier but it’d be really fun ramming into opponents with the delightful physics system built.

Other than that, all the core mechanics are there. Just more content, like extra tracks and some unique set pieces would tie it together.

Also you can spin around at the start and get money over and over so that should probably be fixed XD.

Developer

haha yesss I was curious if anyone was going to figure out that get-rich quick hack ;)

Thanks for the inputs! I was thinking of going the route of time trials where you can race outlines of your prior self or the top leader for that track, but you’re also right - physics with some other cars could be super fun. I’ll definitely noodle on that one!

Though I also have this nagging desire to go down the route of custom track editing as I think it would nicely tie the paper and craft style all together. If I make it to the next round, will have to see what the prompt is!

Submitted

That is a really original concept for a racing game! I adore the paper aesthetic and that all the sounds fit the style. Also, the driving mechanics are perfect for the task, because playing without the audio is practically impossible. Really great entry, it's a shame there was no time to add more features, so I am waiting to see what you'll do for the next round :)

Developer

I appreciate the kind words! I had a fun time recording sliding and dropping paper sounds too, surprisingly hard to find the right “paper sliding on paper” sfx. Next round, for sure will have more features - and I’ll be sure to pay more attention to the deadline date so I don’t borq up my planning again!

Submitted

Okay very fun, once again!!! I can easly see where you were going with the money option and also were you thinking of a score board for the times???  Great game with great Audio cues! Really love the detail when you snap the rubber band,  you can install a new one!

Developer

Thanks for playing the game! Glad you enjoyed it.

Regarding a score board, I guess my open TODO list answers that question ;) In the final hours, focused on last minute sound-related like menu ui crumple sounds and so forth, since it was more relevant to the theme