Hi! Just played your game though and thought to leave some comments on my experience in case you enjoy hearing experiences from your players:
- It was hard to read the red text on black background in the itch.io page
- Dramatic intro! It drawed me into the horror atmosphere immediately
- The horror was there: the dark corridors and weird noises in the background really helped build a scary atmosphere. When the first monster started running towards me, I was scared. Also, having the cooldown for the ability being long, meant that most of the time, the character was potentially vulnerable to attacks.
- Mouse sensitivity was quite high, so it was difficult to move the camera precisely
- The character felt like moving really slowly. I would have enjoyed a bit faster pace.
- I was quickly lost and didn't know where to go to proceed in the game. Especially, with the character being so slow to move, it started to get frustrating to just wander around without finding anything
- At first, the room with multiple enemies wandering around felt epically threatening. However, after the enemies watched me for the first time, they started to become less scared. They didn't seem to actually do anything even if they caught me
- I died running into a pit of some sort and had to restart. It took so long for me to get to that point in the game that I didn't feel like doing it all again and therefore quit playing. Maybe you would benefit from a checkpoint system?
- The graphics and the atmosphere were nice!
- I liked how you had put an explanation of the rules inside the game at the beginning!
Overall, your game had clearly the potential to create some scary situations and I can see how the Teddy bear doesn't really belong in this scenery.
If you have anything specific in mind that you would like to get feedback for, I'm happy to share my opinion on it, if you just ask. I would also be interested in hearing your thoughts on my jam project if you at any point happen to test that one.