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ok, i could maake like just one direction animation, and it just fits where the player is looking, what do you think?

Yes, I think that would be best.

do you still want to do in grayscale so the player can edit?

Doesn't matter. It would probably take too long to allow the player to edit it themselves. Perhaps it could could be an upgrade that they can buy from the merchant?

thats a good idea

Thank you!

I think that maybe in the beggining of the game could be an text explaining the context, like, the character is a zombie in a kind of dungeon and have to go trough the doors

I have some ideas.

tell me!

Here are some of my ideas:

  • You are placed in the dungeon by some unknown faction of people for some unknown purpose.
  • You died in the dungeon and have unfinished business sort of stuff.
  • Your character is a bounty or treasure hunter.
  • and finally Your character is in purgatory or something 

The weapon in grayscale is in 1.4 archive!