Thanks those were some great ideas I thought of allowing enemies (when I actually get some in) be able to strike or move twice on the beat but had not considered a player attack bonus. I will try and keep building on this prototype its my most successful turn based-ish movement I have applied to a game so far.
Glad you picked up on the nostalgia style it was partly to make it more manageable and partly cos I am a big fan of what I grew up on. One day I would love to do an Eye of the beholder / Dungeon master style game :)