I think the others have said it well: what I played, I know not, but it was a beautiful experience! I couldn’t tell what each section of the onboarding was meant to convey, or whether I was doing anything correct. Your visual design is amazing (sounds were good and fit well too), I do think you could reinforce gameplay by pushing the design to give clarity to specific mechanics. It’s sort of just directing that effort so it all fits together more. For instance on the scene showing the birds on the cubes, I couldn’t tell if my clicks were doing anything or what it meant for them to be “ready”. Some kind of visual indicator (or distinct audio cue, I guess for this round) to know when would help, and equally distinct some kind of audio/visual cue that it was missed.
I did love that you had a little intro cinematic, that was a nice lead in.