I really like the vibe of the dungeon in your game, but I couldn't get very far. The combat felt a bit unresponsive and I couldn't figure out a way to defeat the first set of enemies without dying. (It might be worth only putting one enemy in the first room to give the player more of a chance to experiment). In general it's a good idea to make the start really easy in jam games, just in case sleep-deprived devs can't figure them out straight away :)
Viewing post in Vial of Night: Breaking Free jam comments
Thanks for the review!
Yes, combat system is kinda clunky. You can avoid all damage by circling around an enemy counterclockwise (because a sword in his right hand).
You're right, I shoud've put an enemy in the first room. But you can lure them out one by one.
By the way, it's not said that you HAVE to defeat all (and even any) guards:)