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Vial of Night: Breaking Free's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #28 | 3.889 | 3.889 |
Fun | #76 | 2.778 | 2.778 |
Theme | #76 | 3.222 | 3.222 |
Controls | #80 | 2.778 | 2.778 |
Overall | #85 | 2.937 | 2.937 |
Audio | #95 | 2.667 | 2.667 |
Accessibility | #99 | 2.444 | 2.444 |
Originality | #106 | 2.778 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
Here Comes The Sun
Game Description
You're a vampire who tries to escape from prison! More details on game page or in the game itself.
How does your game tie into the theme?
The game is about escaping from prison.
Source(s)
No
Discord Username(s)
the_utter_emptiness
Participation Level (GWJ Only)
It's the first time.
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Comments
A lot of interesting ideas here and some nice visual elements. As other have mentioned, the combat was pretty tough, but I saw that the draw-dash mechanic was planned to be an auto-attack which is what I initially expected and I think would have helped a lot.
There’s a lot here that is working though and there’s definitely a lot of potential for more, so nice job!
Great graphics. I loved the draw-dash concept but it wasn't obvious to me when/why I should use it.
I like the top-down view with the perspective camera. Nice use of lighting.
Combat seemed a bit punishing. Maybe because I didn't use the dash effectively? I had trouble knowing if my attack would hit the enemy, or if I was in their range. Maybe I need to play a few more times to get the rhythm.
Thanks for your review!
Yes, using dash in combat is quite hard and maybe not worth it. I made combat system in last days so it's not polished.
To use a dash in combat effectively you need to get a timing when an enemy raises his sword and you dash to his back. It was planned to make an auto attack but didn't have time:(
Nice game and def. effort you have put in there. Glad I was able to revive your hope and kept you going to finish this game. As others said before some struggles with the AI but beside that the game went very well esp. for your first time. Good job on this and keep going!
The grafics were really nice, the atmosphere was well put.
The game is dificult the first tries until you understand how to beat the enemies. Then is really satisfying thats the thing i liked the most.
There are some problems with the AI, I think i they coulndt open doors you wouldn't die so easily the first runs.
You put a lot of effort in to the mechanics of the character, and they are REALLY fun and cool, but with so many you can't use them all properly in your game with only 7 days.
Great work!!
Cool graphics! I love the top down 3d look. It has potential. Shame about what happened with your original 3d artist.
The melee combat was weird so I avoided it by sprinting past everyone. It was very difficult to do damage without taking the same or more damage in return. Need a way to mitigate or avoid damage such as giving the player more range or a dash with damage ability.
The sun component was cool but I wasn't really sure why it was there and how it fit the theme of the dungeon.
Good effort though!
Thanks for the review!
You're right. Combat system is kinda clunky. You can avoid all damage by circling around an enemy counterclockwise (because a sword in his right hand).
The sun was supposed to be in some kind of a device which takes and distributes energy to the building.
I really like the vibe of the dungeon in your game, but I couldn't get very far. The combat felt a bit unresponsive and I couldn't figure out a way to defeat the first set of enemies without dying. (It might be worth only putting one enemy in the first room to give the player more of a chance to experiment). In general it's a good idea to make the start really easy in jam games, just in case sleep-deprived devs can't figure them out straight away :)
Thanks for the review!
Yes, combat system is kinda clunky. You can avoid all damage by circling around an enemy counterclockwise (because a sword in his right hand).
You're right, I shoud've put an enemy in the first room. But you can lure them out one by one.
By the way, it's not said that you HAVE to defeat all (and even any) guards:)