Would be cool to see how attributes affect your damage/defense. Maybe add sprint. Good job!
TheUtterEmptiness
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Nice wind and sunflower growth animation! Like audio and narrative by chapters.
Have some feedback about writing. I see my old mistakes, you shouldn't describe everything, moreover, obvious things. Readers should find it themselves. How? It's your job of a writer:)
You dont describe that something happened, you write it so it happens (i forgot exact wording, hope the meaning left clear)
About emotions. I remembered a saying that if you want your reader to cry you must yourself burst in tears.
You try to express overwhelming emotions in simple ways. I wish I could list all problems and solutions to them but i'm not a writer myself though i tried years ago because i love reading (was too harsh on myself and gave up). Taste and sense will come eventually when you will have read many good-quality books.
And I hope that you'll not stop like i did.
Btw, верю, что английский:))
Thanks for your review!
Yes, using dash in combat is quite hard and maybe not worth it. I made combat system in last days so it's not polished.
To use a dash in combat effectively you need to get a timing when an enemy raises his sword and you dash to his back. It was planned to make an auto attack but didn't have time:(
Cool graphics, nice atmosphere. But it's walking simulator gameplay.
Cant fast pass intro scene, no fullscreen. The labels disappear too early!
Got a bug where i went into the corner and character disappeared.
Getting keys without damage is quite hard. The game graphics looks meditative but gameplay is not. Kind of a dissonance.
Noticed camera jittering. I solved it with character movement logic in physics process.
Very nice grapichs and animations, was surprised to hear voice!
Managed to beat the game in the third time:) It's unintuitive that game offers trades but because of them you'll end up with very unbalanced vase like all gold, red and 1 or 2 green and others. I got in a situation where I bribed all of them but didn't have items to continue and... Closed vase, enemies returned in deck. Trades are a trap here:) Got much farther by letting curse myself. I got a curse item but 1-2 green, red ones too.
Also would be great to highlight interactive objects like a vase when mouse hovers. Add a way to know how much items are in the vase right now (not remembering it). And later include a help picture in the game itself.
And progress in the game was unintiutive too. How am I close? How many more enemies I need to go through?
Cool intro but you should've given an option to press a button to continue because not all people are so fluent in english.
Also you should've set stretching to canvas items. I have 2k monitor and the window was kinda small.
Interesting idea to gather cards by defeating enemies.
For me the game was difficult, couldn't go through B3. Tried 3 times. Don't know how to defeat 2 fairies and mage. All of them cast heal and I dont have enough damage... They had 50-ish hp each(!) in the end... And started to make more armour...
Also got a bug where couldn't apply a skill. Maybe because of several skills activated in the same time. I may messed with repair card that i didnt understand.
Thanks for the review!
Yes, combat system is kinda clunky. You can avoid all damage by circling around an enemy counterclockwise (because a sword in his right hand).
You're right, I shoud've put an enemy in the first room. But you can lure them out one by one.
By the way, it's not said that you HAVE to defeat all (and even any) guards:)
Спасибо за качественный отзыв! В to-do списке появилось много новых записей:)
Согласен, что спавн прямо в игроке надо пофиксить. Да, маг опасен, но он всегда один на локации (если не медлить с его убийством). К сосулькам можно привыкнуть. Если прокачать защиту, то они почти и не кусаются. А если стоять подальше от мобов, то урона можно и не получать (хотя это сложно на 7-8 волнах, но там уже и защита 2/2). Согласен, что стоит выделить их, но замедлять вряд ли буду, они уже замедлены:) Мне кажется, что паттерн вылета тут и должен быть таким, никогда не знаешь, в каком порядке они вылетят.
Графику делал rivalfx, обложку собирал тоже в блендере.
Да, думаю, что камеру стоит отдалить еще подальше.
Спасибо за отзыв! Rebinding кнопок и тд я не трогал из шаблона для джема, а уж про геймпад даже и не думал. У меня его не было никогда даже. Да, стоило бы убрать столбец с ним, чтобы не смущал. В шаблоне исправил только звук, который работал по правилу воды из-под крана: либо из адских глубин, либо из вод Антарктики.
Относительно локализации, да и вообще всего, я делал эту игру не за 2 недели, а только за одну, поэтому пришлось урезать кучу вещей.
Про кулдаун рывка вы что-то путаете, там есть прогресс бар. Да, иконка на краю экрана и не особо заметна в пылу боя. Стоит ли повесить над головой? Но ведь и на персонажа нечасто смотришь. Над курсором? Мешаться будет, наверное...
Про прокачку. Пришлось обойтись простым увеличением чисел, но и сам по себе выбор уже меняет путь с первой волны по 6-7, например. Хотел добавить бомбы и рывок, который будет урон наносить. Про ловушки спасибо, подумаю:)
Увлекательность тут и правда сильно зависит от человека. Лично я залип на день в недоработанную версию вместо того, чтобы саму игру делать:)