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(+1)

At first, I didn't understand anything. I had to read the tutorial several times after my first session to grasp the idea behind the game. I know it's a lot to ask for a 7-days game jam, but a bit more guidance on the first level would have been great ^^.

Then, I finally understood. And oh boy, this game is awesome! It's a really clever take on the theme, and a very original game in general! The graphics are great and fitting, the music and sound design creates a nice atmosphere, the gameplay is strategic and really interesting, and the uniqueness of each room is an awesome touch! I really enjoyed the idea, and honestly would love to play a more polished version of it after the jam (please ping me if you upload a new version ^^).

The difficulty curve is a bit too brutal: I'm not *that* good on deck building games, but I couldn't clear a single level, always falling a bit short at the end (always during the last room xD). Don't be afraid to make a very easy first level, and then go nuts on the last ones ^^. It also goes into the "tutorial" aspect of the game, but I would have appreciated if the first level was just a single room and 2 types of cards, just to understand the goal and the controls. Then, level 2 would have added the "move to another room" mechanic and more cards, and so on.

The reason I'm insisting on that is because I feel like this game is a gem that, unfortunately, not a lot of people will appreciate because the discovery is painful. It takes time to understand the beauty of it, and I'm afraid not a lot of jammers will do the effort (please, jammers, prove me wrong!).

So yeah, it's an awesome and original game with interesting mechanics and strategy, and I would love to see more of it! You really have something between your hands with that concept ^^! And for your next jam, focus on the difficulty curve: start very simple and slowly add mechanics ;)

Thank you for playing and for your comment, it was very heartwarming! 

I really enjoyed the idea, and honestly would love to play a more polished version of it after the jam (please ping me if you upload a new version ^^).

I will definitely do it! I already had in mind to make a more polished post-jam version, there are some things I want to fix, others that I want to add/modify. I had this game idea when the jam started and I think is worth experimenting with it. The main reason there's no begginer levels is that from the start, I decided what I wanted to include in the game, and I didn't want to remove anything even though time was running out. My scope was too big from the beginning ^-^"

The reason I'm insisting on that is because I feel like this game is a gem that, unfortunately, not a lot of people will appreciate because the discovery is painful. It takes time to understand the beauty of it, and I'm afraid not a lot of jammers will do the effort (please, jammers, prove me wrong!).

I'm aware of that, and there's nothing that can be done about it. The lack is in the game, not the players. I don't think there's anyone to blame for feeling lost and deciding not to explore the mechanics thoroughly. For my part, I'm happy for every person who tries it and share is thought, and I'm even happier if just one person tried it, enjoyed it, and provided their honest feedback on the mechanics to help me improve! \^-^/