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(+1)

Cool graphics! I love the top down 3d look. It has potential. Shame about what happened with your original 3d artist. 

The melee combat was weird so I avoided it by sprinting past everyone. It was very difficult to do damage without taking the same or more damage in return. Need a way to mitigate or avoid damage such as giving the player more range or a dash with damage ability. 

The sun component was cool but I wasn't really sure why it was there and how it fit the theme of the dungeon. 

Good effort though!

Thanks for the review! 
You're right. Combat system is kinda clunky. You can avoid all damage by circling around an enemy counterclockwise (because a sword in his right hand).

The sun was supposed to be in some kind of a device which takes and distributes energy to the building.