Short, but sweet! I really like the concept behind this one (which is pretty similar to what I ended up making). The convincing mechanic was fun, too.
I wish there was a little more strategy to which enemies you convince. It felt like each battle could have been a little puzzle, trying to figure out what order to recruit in. Maybe resetting your party before each level, so you have to choose between high attack or high defence?
Anyway, I had a good time :)