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I really liked this game! Having the rubber band snap and madly mashing the space button to reattach it is a great mechanic. I managed to get around the track on my second go without snapping the band, but I was playing pretty safe when I did; it would be interesting if the car goes much faster if you really stretch the band, to incentivize taking more risks (maybe even being necessary for shortcuts if you add more tracks). 

Also, love the sound design and papercraft artstyle, it really made this game stand out!

Thanks, and glad you enjoyed how it all fit together.

The idea of making the power reward higher for longer windups is definitely what I was hoping for. It’s a squared relationship over amount wound up, but I do agree, somehow feels too subtle. That’s the real game dev challenge: finding the perfect curve for a situation :D

But, something I hadn’t thought of, was your idea of making certain paths that require you to do a single swoosh in one release to make it like a jump. I’m definitely putting a pin in that one!