Thanks, and glad you enjoyed how it all fit together.
The idea of making the power reward higher for longer windups is definitely what I was hoping for. It’s a squared relationship over amount wound up, but I do agree, somehow feels too subtle. That’s the real game dev challenge: finding the perfect curve for a situation :D
But, something I hadn’t thought of, was your idea of making certain paths that require you to do a single swoosh in one release to make it like a jump. I’m definitely putting a pin in that one!