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I loved the graphics. The game is very on theme. I would love to know if you did navmesh/collisions for the light detection or if you used a light detection method similar to what we did for our entry. We ended up reading the light data from a subviewport texture that was a layer for light data only! Had a great time playing a game using the same style mechanic!

You entry was very well put together and fun to play, nice job! I only got 4 of the 6 blood bags though!

We ended up just using a few ray casts to do the light detection. It worked a treat and we could do some fudging to make some things a little more forgiving. We thought about using the actual light data like you did but the look dev for this game was all done this week as well so we were a little stretched there. thanks for playing

Ah ok that makes sense! It was well done for sure! Always fun to see what we can do with a weeks time!