Cool concept! I like the idea of random puzzle rooms after each door; fits the theme very well. I also love the interaction mechanic.
What could be improved:
- Each puzzle room can be easily solved by pushing the ball around with my foot and green cubes.
- The physics of the ramps are kinda wacky so it was hard to solve the puzzle in the normal way.
- How do I stop the hammer? Is there a way to stop a hammer?
- I remember coming across a room with a timer bomb. I managed to stop it after solving the puzzle but I accidently retrigger the countdown by walking towards the entrance door.