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  • I had the "I don't care about the narrator" ending. In fact, I think have to wait the end of narration start to feel akward after having it.
  • For a maze with tiny level, you can probably use a door system. But to fit with the game, I imagine finding the true path based on narrator, so many more work needed. Plus maybe changing your code on how level and door work.
  • Slime attack with sword animation. I didn't find how. do it our self.

Their is a way to go for the second door on the first level ?

(+1)

Notes taken about that narrator stuff. Will take it into consideration if I make another game with something similar.

Actually, my door system should be A-OK to create a maze like that! Would create a massive chaos of scenes in my project files, but it's possible!

I don't think I quite understand the sword issue. Slimes' swords work, so you mean that you just can't attack with it? Have you tried pressing E with the sword in hand?

About that second door. It does absolutely nothing as of now. I had planned to add a whole other path with completely different endings in that second door, but as you may have guessed, I ran out of time.