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(+1)

Hey Jay, the game is awesome but Ive been playing it for a while and now after I have stacked up my team with bulky 3 and op items, waiting for them all to inevitably die to scavengers poison, multiple times, the game gets a bit repetitive. The blessings/curses are an awesome addition (although getting miracle elixir for the 10th time in 20 minutes is meh) and eventually the enemies dont get any stronger either. Could you find a way of gradually increasing the power of your  monsters  abilities  like maybe give Karaki 34 shell stacks or Mabeks death mote does 6% of the dead enemy hps per second.  You could create an event that would allow you to do this or just spend aura on these improvements. Im hoping the premise wouldnt be too difficult to add to the game because the sense that every loop your monsters will be markedly stronger than the last even in the late game is one that would make it virtually impossible to get tired of this game because it would open up infinite possibilities. (sorry i wrote so much but I really think this could make the game better without an obscene amount of effort)

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i do agree the players monsters reach unbeatable strengths too quickly and easily, and that curses/blessings run out too early.  Adding in a way to upgrade abilities wouldnt be hard but it would take alottt of work to add for every monster.  I am working on making it a more gradual ramp in power, as well as introducing new ways for enemies to become more dangerous.  There are also more adjustments in other areas i hope will impact the overall experience as well..  That being said it isnt out of the question, just not the current objective.  Infinite was never intended to be "beatable" after all >:D.  Also no need to apologize, I am glad you are enjoying it enough to take time put all this thought into it!

(+1)

oh yeah, add a slower setting so we can have more time to react in tougher battles and and a much faster speed setting so we can breeze through the easy battles that quickly become boring (even better maybe just show the result of the battle)

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also allow all enemies to get items and maybe fuse/temper them too