i do agree the players monsters reach unbeatable strengths too quickly and easily, and that curses/blessings run out too early. Adding in a way to upgrade abilities wouldnt be hard but it would take alottt of work to add for every monster. I am working on making it a more gradual ramp in power, as well as introducing new ways for enemies to become more dangerous. There are also more adjustments in other areas i hope will impact the overall experience as well.. That being said it isnt out of the question, just not the current objective. Infinite was never intended to be "beatable" after all >:D. Also no need to apologize, I am glad you are enjoying it enough to take time put all this thought into it!