Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks for playing and the kind words!! Ohh your friend's game something part of this jam or available somewhere else? I love Stanley parable- even though I can't say it was a conscious influence, I'm sure it was an indirect one. :)

(+1)

The Static Speaks My Name was originally a Ludum Dare game that was expanded. I believe it's still free on Steam if you want to check it out! Now I'm curious. What would you say your direct influences were? :) And seriously, great job with the VO!

(2 edits) (+1)

Oh sweet, I’ll check it out then - thanks for letting me know about it. :) Hmm, well when we had decided on the premise of ‘a door running away from the player’, I remembered a chase scene from the end of this indie game “Gravity Bone” that I always found simple yet very fun. Otherwise, I’ve been watching BoJack Horseman lately (not yet done with it though!) - I think it’s great at showing something comedic and entertaining but then switching to a darker tone, hitting you with something ‘real’. I guess that’s what I was going for in the writing as well where it’s sorta funny that this weird door is running away from you until you slowly discover there’s a serious and personal reason for it. For the music, I was referencing BoJack and The Curse (Nathan Fielder’s new show) - they both have these interesting synth/electronic tracks that give you this ambiguous feeling, and I was looking for something similar. But yeah- those are the conscious influences, but the games I love most (What Remains of Edith Finch, The Beginner’s Guide, Stanley Parable, Dr. Langeskov, Firewatch, etc.) are all certainly indirect influences too. :)

And thank you, the VO/writing was personally my favourite part of the process. :)

(+1)

That's awesome and makes total sense! Those influences come across very strongly. Nice work! And Bojack is a fave of mine as well. Enjoy! Haven't started The Curse, but I need to.