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amptomp

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A member registered Nov 08, 2022 · View creator page →

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I'm glad you enjoyed and appreciate you creating and sharing that!! There seems to be a bug pushing the in-game character to the side lol, will look into that. Congrats on making it to the end :D

thank you for sharing this and the kind words, i appreciate it!

Ohh that’s awesome, thank you for creating this! Will give it a watch :D 

I’m so happy to hear this!! Really appreciate it :):)

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Thank you!! that means a lot :)

i am newb when it comes to speedrunning but i loved the fast paced energy of this!! thank you for creating this :D

Thought the visual style and distorted voice were really creepy (in a good way!) In moments I had a little trouble cutting things open with the boxcutter, and the visuals occasionally became very bright at certain spots. Anyway, enjoyed this, thank you for creating it :)

Adored the atmosphere in this- if you were expand on it, I think it could be interesting to add more varied tasks to the island. Had a lot of fun though and was thoroughly impressed. Thanks for creating this!

The atmosphere a gameplay had this awesome, mad max style wickedness to it, I loved it! There was something that I loved so much about being able to get out of the car and the music stopping, having this moment of calm (and also implying that these fellas are just listening to that on the radio to hype themselves up hahaha). And that persistent camera view on the side of the car, that just felt so good and neccessary idk. I could go on and on, this was amazing, thank you for creating this!

The general mechanics all felt very smooth and this had a wonderful atmosphere - the voice at the beginning was great heh!! Struggled quite a bit with knowing what to do especially at the start, but eventually got the hang of it. Very impressive, thanks for creating this!

very funky, loved the character design, music & lil animations! could've been cool for the balance to serve some purpose, like being able to make meaningful upgrades - the puddles could've also had danger involved with them, like making the character slide across the ground if walk on them or something - still was great, had a lot of fun- thank you for making this!

really smart mechanic of having the turret be charged by something that you need to avoid- was a really cool challenge! found it a little difficult to survive past 80-100 seconds, maybe having some way to gain health or upgrade could be cool! thanks for making this :D

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(what have i donneeeeee?!) i did not except the boss battle at the end haha but thought it was fun & tied the story together! visuals and sounds were great - thanks for creating this :D

So simple yet interesting & cohesive!! Loved the art style and all the little 'decisions' you needed to make to gain or lose resources. Thanks for creating this, I had a lot fun :)

So simple yet interesting & cohesive!! Loved the art style and all the little 'decisions' you needed to make to gain or lose resources. Thanks for creating this, I had a lot fun :)

Thought the abilities and their animations were really fun and dynamic!! thank you for creating this :) 

A lovely atmosphere in this! If you expand on this would be great to have some more things to explore on the island - also the monster ran straight through the trap haha. In any case, had a lot of fun, also got spooked bad when he finally caught me - thanks for creating this!

enjoyed this!! felt like the overall gameplay was very satisfying (except for getting pwned by those storms xd) - maybe could've been made the person counter a little faster cos was struggling for a while with nothing to do. had fun though, thanks for creating this!!

Loved that introduction hahah - struggled a bit with the controls at first but then got the hang of it :) great artstyle and atmosphere, thanks for creating this!!

Loved that introduction hahah - struggled a bit with the controls at first but then got the hang of it :) great artstyle and atmosphere, thanks for creating this!!

thanks, i appreciate it :)) look forward to sharing the next one and the ones after that!

Thank you! I’m on it!!!

thanks for noticing :o)

Hello back! Ahh Im glad you enjoyed it and there was an acceptable amount of jankiness. :) Thanks for playing!

Hey there! Wasn't sure where to reach out (so here I am). Since the jam happened, this game has popped up in my mind multiple times. I was impressed how in just a week you were able to design characters, puzzles and an atmosphere with such quality - and overall how cohesive all these elements were. I'm curious about your process and would love to ask some questions, either through email: patsianton@gmail.com or discord: amptomp - reach out to me at either of them if you're down to talk. :) Thanks again for creating this and I look forward to what you cook up next!!

That's an interesting idea to add an option to change the jump to horizontal movement - and thank you, we appreciate it!!

thank you!! maybe for a future update :))

Hey Danko, I really appreciate this :)) In the vents specifically, if you jump and lift the IV pole up, you can use it to hook onto the platforms and lift yourself up. We should've introduced that as a mechanic earlier on to make that more clear. Thank you for playing and all the feedback!! 

This had such a beautiful & sombre feel to it - I always enjoy a game that's not necessarily challenge-based but has a strong atmosphere with little experiences to discover. Thank you for creating this :)

Thank you, we appreciate this :))

Glad you liked it, thanks!!

Appreciate this, thank you :))

I'm glad you were able to get to the end, especially after that frustration lolol. Thank you!!

Hell yeahhhhh, thank you for playing :):)

Ahh man, this is so sweet - I'm really glad you had that experience with the mouse motion!! Appreciate the screenshot :D:D

Thank you!! :D

I'm so glad to hear this, thank you! And yeah getting over it was a definitely a reference for us for that section :) glad that you had that experience!!

Thanks for playing :)) And yeah, it is a pretty rough section, could've done with at least a second checkpoint. If you're giving it another shot, it helps to stand on the valves while the water passes!

Thank you, I really appreciate this :)) glad you enjoyed the jumping mechanic!

Everything had this sense of rhythm that I thought was super cool (the music, the shooting, the recharge rate)! It could've been interesting if the other monsters that you freed somehow aided you in the combat. Great job though, thank you for creating this!