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Nice game it works pretty well.

Here is my feedback

  • Sound effects would be nice
  • It was not really clear when the player or enemy got hit (sound effects would already help with that :) )
  • I always like to see other Godot projects (did you use Godot 3 or 4?)
  • The sprites are nice and cohesive
  • The difficulty was not too easy but also not infeasible :D
  • It felt like the upgrades of each room were quite repetitive (or I was just unlucky and always good bullet speed :D)

Overall a pretty good entry to the jam and also happy for the family of 5 that they finally have something to eat :D

I appreciate it! In order:

  •  By the end I was definitely just focused on getting something working out the door that I had to scrap sound and extra animations (even if it would have been a simple color swap or something for damage).
  • I used Godot 4! :) 
  • They were the first ones I ever made. Aseprite was thankfully on sale and it simplified the process a bit thankfully lol.  But thank you! I tried my best (in the small amount of time I gave myself to make them, anyway).
  • I'm glad to hear it wasn't impossible. I kind of added difficulty scaling to each room last minute without a lot of playtesting (and then I gave the player a lot of health because it was *too* hard, originally it was only 20 max HP, but there were only like 3 dudes in a room!)
  • There's unfortunately only a handful of upgrades that I had time to make, but they're all completely random which ones show up, so it was just RNG :D

And I really appreciate the feedback. Though I hope they don't get TOO comfortable. I'm hoping to only have enough spaghetti for 3 next time :p