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(+1)

Okay, so first of all, wow, thank you SO MUCH for taking the time to leave us such a detailed feedback, this is exactly the kind of comment we like the most <3

Come on, you're telling me you had never heard of Adoorable Corp. before? They must be doing things right :D
We tried to vary the way to get the clues, yeah, with some parkour to get to the upper floor, good to know you enjoyed that!

We always strive to make our music adapt to the gameplay of our games, so it's always enjoyable when people like you notice it :D

The time for the marking of the "enemies" could maybe be more fine tuned, yeah, I believe we set a value that felt appropriate when implementing the feature but never got the time to come back to it, do some testing with the levels done to be able to adjust the duration, that's just how game jam works, haha

The content and placement of the objects are random, so you'll never have two identical playthroughs, and even though we never personally ran into issues regarding the placement of the clues in our testing, maybe you've run into a bug, something to keep in mind, should we ever update the game.

And OMFG, we know about the grey square problem, it's supposed to be the layer that does the transitions between the scenes, hence its appearance between levels. I've implemented this feature, never ran into any trouble, not in the Unity Editor, not in the web build, not in the native build, but a few hours before the deadline, my friend finally tried the web build and he had the same problem, and I couldn't find the solution on time, so that's why there's the "we recommend using the Windows build" message on the main menu...
I hope it didn't prevent you from  enjoying the game still.

Anyway, thanks again  for your super nice comment, it really means a lot to us!