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(+1)

This game was amazing! One of the best! The premise is suuuper cool. It's hilarious to think one corp is behind all of the usual different solicitors  and that they scout you to know what to send. The gameplay idea is well designed too. Finding clues is a really fun way to know what a person likes, and having them walking around their houses works out really well. Aaand, I also really liked that there are more intricate ways of getting to some places, like in the last level that you have to go through the roofs to get to one spot of a house. It's really good!

The music fit the game really well. The upbeat sound matches the bizarre nature of what we're doing it. It's cool how the music changes and dims when you enter a restricted area, and that through the music you can also tell when a house member spotted you. 

I liked the idea of interacting with the guards to mark them for a while. It's a nice touch that as the timer of that mark fades, the red outline does so too. You can tell how long you have before it disappears simply by looking at it, no other UI needed. That's great design! I did think that the time it gave you was a little too short, especially on the big houses! 

I also believe that the graphics fit the game style well. The smooth textures suit the wacky / silly context of what we're doing.

I have to admit that in the big house on the last level I could never find the three clues, two at most. Managed to guess but still, it was hard.

I do have to mention a bug that happened to me. There's a gray square that stays to the left of the map, and then when the level finished goes to the middle, and finally goes back to the left. I don't know what caused it, and it doesn't really affect the game, but it's still there. This is what I mean:

Other than this, amazing game!

(+1)

Okay, so first of all, wow, thank you SO MUCH for taking the time to leave us such a detailed feedback, this is exactly the kind of comment we like the most <3

Come on, you're telling me you had never heard of Adoorable Corp. before? They must be doing things right :D
We tried to vary the way to get the clues, yeah, with some parkour to get to the upper floor, good to know you enjoyed that!

We always strive to make our music adapt to the gameplay of our games, so it's always enjoyable when people like you notice it :D

The time for the marking of the "enemies" could maybe be more fine tuned, yeah, I believe we set a value that felt appropriate when implementing the feature but never got the time to come back to it, do some testing with the levels done to be able to adjust the duration, that's just how game jam works, haha

The content and placement of the objects are random, so you'll never have two identical playthroughs, and even though we never personally ran into issues regarding the placement of the clues in our testing, maybe you've run into a bug, something to keep in mind, should we ever update the game.

And OMFG, we know about the grey square problem, it's supposed to be the layer that does the transitions between the scenes, hence its appearance between levels. I've implemented this feature, never ran into any trouble, not in the Unity Editor, not in the web build, not in the native build, but a few hours before the deadline, my friend finally tried the web build and he had the same problem, and I couldn't find the solution on time, so that's why there's the "we recommend using the Windows build" message on the main menu...
I hope it didn't prevent you from  enjoying the game still.

Anyway, thanks again  for your super nice comment, it really means a lot to us!