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(+1)

This is a very great game.

I have not finished every room yet, but I enjoy playing this game so far.

 The visuals are very pretty and cute art style. but the sprite edge seems pixelated is it on purpose?

The game is platformer-metroidvania the control feels very good! well done for the platformer sections.

Some of the puzzles need more visual indication.

 for example the lever that needs the player to throw a lance to trigger.

first time I thought I need to dash pass because I just got the dash unlock. maybe making the spike longer than the dash range helps.

The save point should refill some health, especially in the early game when the player doesn't have the heal yet it feels unforgiving because most of the time player will take damage from the environment (or just my skill issue)

It's hard to see where the player is on the map, maybe need to use a bigger player icon.


Overall nice game! looking forward to the future update.

(+1)

Thanks for the super feedback~ I added it to my notes :D

The visuals I tried to make unique, cuz my initial style got Hollow Knight-clone hate haha.  It is intended~ It is actually 64x64 pixel art units animated in engine (not frame by frame).  I hope it gives it a unique/good look + easier work flow for me.