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I liked the old school design and control scheme. Never really played dungeon crawlers before, but i had fun with this one. Feels pretty polished as well, the hard resets to the start of the level can be a bit demotivating.

Other than that, a very nice game!

Thanks for playing, and for the feedback!

The idea behind the resets is that one door leads to the future/the end while the others lead to the past/the beginning. While I think it works thematically, I agree that it can be tedious in terms of gameplay.

Yeah, the reset with the doors is okay, but i accidentally gave the wrong offering and got the whole level reseted. But thats mostly my own fault for not reading properly :D