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carolynneon

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A member registered Jul 26, 2020 · View creator page →

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Thank you for playing, and for the feedback! The idea behind the enemy is that getting caught is a game over (you die before you completed the trials) which is treated differently from just making an incorrect choice, but I agree that a full reset is pretty harsh of a punishment.

What?
What a surreal and nostalgic take on the theme! The music and graphics work well together to create a dream-like quality. I could totally see this idea being expanded with more cracks forming in reality on the way to the bathroom, awesome job!

I like how mysterious this was! There were a couple of UI quirks (combine button gets stuck saying 'success,' lit candle is still called unlit) but it was overall a fun experience.
It was cool how some of the puzzle hints and mystery clues were in the item descriptions, the inventory mechanics were pretty unique!

Nice work! I like the box-moving mechanic. It took a bit of experimenting to figure out how to interact with mr button, but I got there in the end.

I am now traumatized of doors o_o

Thanks for playing, and for the feedback!

The idea behind the resets is that one door leads to the future/the end while the others lead to the past/the beginning. While I think it works thematically, I agree that it can be tedious in terms of gameplay.

The world needs more doortectives. This was a lot of fun, even playing it alone!
Is doortective laughing or groaning at the door puns? Or maybe it's a sigh of resignation? It wasn't super knobvious🚪

This game feels great to play! The feedback when clearing out a room or choosing an upgrade is so satisfying. I like the way you have to balance your health with the higher cost doors. it makes for some interesting strategy.

I like how you took the theme in a musical direction! The sound design is great, and I had lots of fun messing around with the harp.

Amazing work! The animations are great, and I like how each door has different gameplay. The pogo mechanic is great, although it took a little while for me to get used to how attacking is bound to key release rather than key press.

Roguelikes do fit the theme quite well! The gameplay is very satisfying, and I like the decision-making involved in going to the different markets.

This is a nice demo! The working light switches are a nice touch :)

A cute and charming survival game! I was not ready for the explosion...
Using the door itself against what's behind it is a creative take on the theme!

Thank you for playing! The music loop is fixed now :)

The lighting is really cool! Not being able to see what's behind a door until you open it is very in line with the theme. Also, the items are satisfying to use, especially the handcannon!

The quintessential interpretation of the theme! This is an excellent explanation of the theory behind the Monty Hall problem. But why won't Monty let me quit??

This is a fun and tricky game! My brain can hardly keep up...

The way each sin changes the platforming difficulty in different ways is really neat!

One face always tells the truth! You might've found an offering, but did it match the requirement for where it is worn? If not, it's a red herring and the correct offering is elsewhere.

The collectibles are ammo for the escort's gun, be careful of letting her run out of bullets! There is some relevant dialogue if you pester while carrying some.
You could also imagine them as hot dogs...

Frisk%

Impressive job, Zalame! The controls seemed a bit sensitive for me, but the idea of a 3D platformer with multiple characters to switch between was very cool. I would've maybe liked a level select, or some way to better see the rest of the level so that I had a better idea of what's coming up and could plan when to spend my coins accordingly.

The yellow boundary walls reminded me of Fall Guys for some reason :p

Very cool stealth game! But I have to ask...

What does D.R.O.N.E. stand for??

Wow, this was really cool! The coding was very intuitive after I figured out how to open the interface. I didn't realize that I needed to reload the turrets at first, but once I did it was very satisfying.

I didn't really get the feeling that I was collaborating with AI, but maybe it was more like creating AI?

This was fun! A bit difficult, but in a way that felt mostly fair since you could see what went wrong in the brief moment before respawning. I love the jumping animation :).

I don't know if there were instructions on how to switch weapons, but I figured it out eventually.

Shooting felt satisfying, but the sudden shift in difficulty from slow-spawning enemies to several at once was a bit jarring.

It took me a few tries but I beat it! The difficulty was great, but I couldn't really tell what impact my commands to the AI were having.

I made a mess of the cards...
The chance to draw negative cards along with the schemes was interesting, although it wasn't really clear when I needed to deactivate them .
Also, I got the vault strength to a negative number before trying the cipher, which felt like it maybe should have ended the game automatically.

In any case, awesome game and great take on the theme!

I laughed at the Wilhelm scream when I died :p
Overall great game, super fun!

Ingenious puzzle! The constraint of not allowing tiles to be revisited was pretty interesting, and the graphics are great as well!

The first and second endings give hints, although not perfectly intuitive due to the pixel art. I ended up getting it by looking at the code and guessing :P

Love me a clever sokoban game. The final ending was tricky, but also very cool. Great work!

Thanks for playing!

I kind of agree about the scoring, there is a lot left up to chance but with the right strategy the odds of a higher score can be increased! For example, it is possible to leave the starting area without ever collecting a 1 by picking up a 2 or 3 first each round, or you could collect a 1 to escape for the first round and use the same route on subsequent rounds. My original idea included multiple maps and different faces such as score multipliers, but those didn't fit within the scope for the jam.

For now, I guess you could say that getting a high score is just a roll of the dice :P.

The grapple mechanic is incredibly fun! I couldn't stop playing until I beat it three times, with a total of 100 deaths on my final run...

Tracking down those strawberries was also a blast!

Great game, super chill. The ending made me smile :). I did find it interesting how the laptop was the one thing I couldn't interact with, but I guess it would make the game too easy if he could just use the laptop to play this game

Very interesting game, I took care of my Lord with only 19 peasant casualties :D! The turn-based gameplay with an open-world and Goose game-esque checklist made for an interesting combination.

Awesome game! I love the retro art style (and Zelda references), and the stealth gameplay was pretty fun. It certainly is dangerous to go alone, unless being alone means you are properly socially distancing :).

I like the graphics, although I'm not so sure how effective the rewind mechanic was. Maybe have some more incentive to preserve the TP, instead of being able to go back to a safe place and wait until it recharges?

Interesting mechanic, although I wasn't really sure what to do besides enter doors and kill ghosts.

Very cool stealth game, the characters moved kind of slow but I guess it added to the suspense :)

Amazing game! Even with simple controls, the puzzles were interesting to figure out.