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That was silly and fun! I had similar issues with the Linux export as thesquaregroot mentioned. I ran the Windows build successfully and played for a few minutes. Not sure if there was a strategy beyond alternating socializing and pushing product, but I still enjoyed it thematically. Variety to the decision making would have probably kept me engaged longer. 

Great first jam submission. I look forward to seeing more!

Thanks for the feedback, it helps a lot. Definitely over-scoped considering it was my first jam, I ended up throwing out a majority of the "socializing" mechanic and even then didn't have a fully functional game loop to playtest until the last 48 hours. Lessons for the next one.