This game was fun and enjoyable, you failed.
TazzyJ
Creator of
Recent community posts
I enjoyed sitting there with a box over my head and acting like nothing was suspicious as the guards walked by lol. One suggestion I might make is to make the walls/floors/backgrounds darker, it would really help sell the effect of sneaking around in the shadows while the guards look for you with their flashlights. Overall nice work, you even managed to get a couple cutscenes in there.
I loved how everyone in the camp immediately felt the need to justify why they were there lol. Gameplay was fun, only had a couple minor issues like sometimes it seemed like my spacebar presses didn't register when I was upgrading, but it always worked after fiddling around with it for a couple seconds so it wasn't a big deal. Considering you literally just started using the engine before the jam I'd say you did a great job. The drop when the boss hit was thicc.
Thanks for the heads up, had no way of of testing it on anything but Windows. I initially tried for an HTML version, but it had the same problem of the icons not showing up and by that time it was too late to make art for all the faces. I think I'm eventually gonna shoot for a full HTML release with actual artwork for all the faces and icons so that should hopefully get it all sorted.
Love me a good fever dream, I had a lot of fun being a little sloog doing his best to avoid radiation burns. If you were to expand upon this I might suggest adding some kind of health system or something to make it a tiny bit more forgiving if a player makes a small mistake, but that being said getting instantly vaporized made the sun feel totally hostile so you nailed the wildcard. Nice work.
Steep learning curve, took a bit of trial and error to figure out how things work. After playing for a while, though, I really get the impression that a lot more went into making this than meets the eye, so maybe with another day of effort it'll be more approachable for new players lol. Great music, and the graphics and sounds made me feel like I was playing an obscure NES gem that a friend picked up at a garage sale. Nice job.
Had a mini heart attack when the first group of guards started chasing me lol. The spell switching adds a nice layer of complexity, and my only critique is that the controls for switching spells felt a little too sensitive so it was hard to get the combination I was looking for. With some more time to expand on the concept and work out the kinks I'm sure you'll be able to come up with some really interesting gameplay. Cover art is off the chain.