First off, great work on the sound design. It really added tension during the first two TV fixes. I had to lower my volume because I got spooked. Fixing the TVs was straightforward and easy, and I had a nervous anticipation of what was going to happen next after fixing each TV.
There were a few issues with the mechanics and bugs. After fixing a TV, I forgot one spot to return the TV, and that was the one in the closet. I walked up to the closet and couldn't put it back, only to find out later that the original spot was on the ground. I think this could benefit from implementing an outline indicating the drop-off spot for the TV. Another issue was remembering which TV I had fixed, so I often unknowingly returned to the same TV that I had fixed and brought it back to the table, only to find out that I had fixed it already.
Bug-wise, towards the end when the monster revealed itself, I opened a door and a jumpscare appeared very fast, causing the game to freeze and not go into a losing state. I had to return to the menu and found that I had to start over. I wished that there was some kind of checkpoint.
In conclusion, great game concept and sound design. I think if you had more time, the bugs could have been straightened out. Great job!!!