Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

First off, great work on the sound design. It really added tension during the first two TV fixes. I had to lower my volume because I got spooked. Fixing the TVs was straightforward and easy, and I had a nervous anticipation of what was going to happen next after fixing each TV.

There were a few issues with the mechanics and bugs. After fixing a TV, I forgot one spot to return the TV, and that was the one in the closet. I walked up to the closet and couldn't put it back, only to find out later that the original spot was on the ground. I think this could benefit from implementing an outline indicating the drop-off spot for the TV. Another issue was remembering which TV I had fixed, so I often unknowingly returned to the same TV that I had fixed and brought it back to the table, only to find out that I had fixed it already.

Bug-wise, towards the end when the monster revealed itself, I opened a door and a jumpscare appeared very fast, causing the game to freeze and not go into a losing state. I had to return to the menu and found that I had to start over. I wished that there was some kind of checkpoint.

In conclusion, great game concept and sound design. I think if you had more time, the bugs could have been straightened out. Great job!!!

(+1)

I’m really glad you liked it and thanks for checking it out. There were a couple things I didn’t think to check for bugs the jumps are door being one. I think I’m going to go back and fix some issues and implement some quality of life things once the jam is over.