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Love the messages each puzzle had, and the underlying lore and setting behind the scenes. A very unique experience in both the gameplay and the way you took the theme. I understand that rather than the use of actual doors like most games have done, you used the concept of the unknown and ambiguity of what's behind the door; That's exactly the concept I played around in my game, except way more literal about it haha. Overall, great experience :) 

Thank you 😃 Yeah... Theming is my most common critique. Perhaps I figured this too abstractly 😂