This game has a really smart take on the theme! Running around, half breaking into houses was really entertaining and the narration/ story help build this little silly world. The level design for the last stage was also great since it plays on top of previous knowledge on the individual house layout while make them connected in a new way.
A suggestion that might help increase the complexity is perhaps allowing adoorable corps to sent multiple different people to a house. Got this thought because A, it sounds funny in context to the story and B, it gives more variations to the possible options. That and also increasing movement speed outside of the sneaky zone.
Again this is probably the best take on the theme I've seen so far and was a joy to play!