This was a great base for a more comprehensive puzzle game! The depth and rotatable camera may be a bit challenging to play around with for some so could be a point of improvement that I recommend, maybe add buttons that change the perspective which could help with level design workflow and readability when it comes to more complicated maps. But apart from that, I enjoyed the minimalist art style and the tiny lil' cubelet.
CryoZONE
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This game has a really smart take on the theme! Running around, half breaking into houses was really entertaining and the narration/ story help build this little silly world. The level design for the last stage was also great since it plays on top of previous knowledge on the individual house layout while make them connected in a new way.
A suggestion that might help increase the complexity is perhaps allowing adoorable corps to sent multiple different people to a house. Got this thought because A, it sounds funny in context to the story and B, it gives more variations to the possible options. That and also increasing movement speed outside of the sneaky zone.
Again this is probably the best take on the theme I've seen so far and was a joy to play!
As you mentioned its a long process where the player would try to heal themselves at every room since even with an attacking enemy, you can still out-heal their damage. so maybe have a limit on heals and mana per room or simply recover the player at the end of the round (since this is near equivalent to the end outcome of this strat). But still this is just my opinion, feel free to ignore it or use it and all the best for your game dev journey!
A fun turn-based game! not gonna lie I spent a good 2-3 min wondering why WASD wasn't working till I realised its all mouse based but the game has a great basis for a even better experience. Quality of life features like faster animations/ turns would also be useful, as a strategy would be keeping an enemy alive while you spam mana and healing on yourself would take awhile to do..
Wonderfully enjoyable puzzle game with a very nice game flow! The guide notes could be more obvious where they are since I ended up missing them a couple times, maybe drape them over the middle sign but the icon designs were really smart too since it actually represents what they do like, mirroring or rotating!
This was really fun to play albeit a bit confusing at the start. Enjoyed how each door is its own stage and weapon, together with grinding them for gold is a nice touch. Although currently the balance might be too easy since you can spam the special ability. The final boss was easy because of that but great game regardless!