Ahh my favorite kind of chocolate... the exploding kind. Haha. At first I was not sure if I would be able to collect all the chocolates in time with the walk speed being so slow, and then I held down the grip button and ZOOM I was off! Once you know you can quickly move around the stage it's quite easy to play. I would add some zones and areas you are not able to walk on or cross to make it more difficult and add some strategy to the game. Right now there is no penalty for walking under water or just walking on anything or over anything really.
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Don't forget about the exploding hearts and exploding flowers. Honestly I hate the slower paces my self so when I test I am pretty much always "running". I had a setting in the main lobby that you can adjust the walking speed but I kept it at the slowest setting by default because some players tend to get motion sick from fast movements (so I have I read).
I like the idea of adding a penalty for going under water although I was trying to have a full - go anywhere - environment. There are natural colliders in the physical objects like trees and buildings and rock boundary areas.
I also like the zone areas idea where some areas are easier to navigate. I will be making an update this weekend and I will add both ideas into that update.
Thanks for playing and reviewing. I hope you enjoyed it. I enjoyed your entry a lot. Very unique and cool. I enjoy VR immersion but wow.