I was so into it, got 53, and then got hit with a jumpscare. After a few deaths and not getting any that was the last thing i expected. The sound design is the game's strongest aspect in my opinion. I did need a couple seconds to collect myself after the jumpscare though lol
Viewing post in Don't Play At Night jam comments
Actually, I needed to find a good balance between the difficulty so people would basically fail with no consequence until it clicks so as the player improves the score staying focus until the Game Over. Thank you for the feedback, some work still need to be done on sound (already fixed but waiting for the end of the jam before updating)