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Due to all the warnings about the lack of exhibits awaiting me in the Tunnel of Love, I instead ignored the signs, grabbed my slice of cheese and went wandering down the wrong way... and to my surprise, discovered a sort of low-poly Severance-style hallway simulator!  Each new corner, lit by motion control lighting, stretching on and on into oblivion....  If this path was any indication of the tunnel's length, then you had quite the ride planned!  If not the Tunnel of Love, definitely a Tunnel of Spooky...

lol, I modeled that entire tunnel from scratch and fully intended to populate all five exhibits, but life (work schedule) took that away from us. I used uModeler, and started with a path I drew in Adobe Illustrator. I then used uModeler's "Follow" tool to turn the Illustrator face into a 3D shape. It didn't end up seamless, but pretty close. In hindsight, I should've learned Blender and just done it right. If you go far enough down the wrong way, the tunnel geometry doesn't activate properly, and you'll fall into a collision-free oblivion. If you go the right way, you can take your cheese to the first and only exhibit to get a taste for the vision for the rest of the exhibits. Thanks for playing! :)