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Tunnel of Love VR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound Design - Was that bump in the night the perfect SFX? | #3 | 3.444 | 3.444 |
Overall | #6 | 2.972 | 2.972 |
Use of Theme - Was the theme incorporated well? | #7 | 2.556 | 2.556 |
Enjoyment - How fun is the game overall? | #7 | 2.778 | 2.778 |
Aesthetics - Does the game look great? | #9 | 3.111 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Playing this game makes me curse the stars for not aligning properly so you had more time to develop this. Your humor continues to hit the spot in this game! Even with such limited time, I'm impressed what you were able to put together.
What I Loved:
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Thank you Beard! I know this jam was a hard one to contribute to, but I sincerely appreciate that you took the time to submit a game for it. Cheers!!!!!!
I really appreciate your detailed feedback, and especially that you've highlighted the audio- this is something I did spend a good amount of time on, and I'm super glad you appreciated that aspect of the project. I use an older, deprecated version of this asset "Impact CFX - Collision Effects System" for collision audio events, and spent a good amount of time getting it to feel right for the interactable elements (and the metal queue beams as you mentioned). I customized almost every sound I sourced, as well. Even the cheese got some customized impact sounds. I only regret not personally recording some of my own cheese-slaps :)
Fun and cute. I enjoyed the physic interactions. Was not sure what to use the cheese for. Good job!
the cheese was merely a useless easter egg, inside joke of sorts from the discord jam chat. 😊
Overall, it's a very atmospheric backrooms experience - on my first playthrough I obviously chose the left path. Initially amused by the nice green creatures, I started to wonder if it was a smokescreen. What if the next light doesn't turn on? What if it does and I have that girl from The Ring or another Momo in front of me? Struggling with my thoughts, I walked through more corridors, more turns... more mysterious backrooms ;)
And then I went right and had a strong feeling that this atmosphere was familiar to me, and indeed it is the creator of one of my favorite jam games - Hello Flesh. You definitely know how to create an atmosphere in games.
I really like the games you make, so I guess I'm already bias - lol. You have a great sense of making the player wonder 'what's going to happen next?'.
I can see from this entry, clearly there was a lot of potential ideas planned but I think time was just too much of a factor to get everything in this time. Even the game characters themselves are apologetic for the love tunnel not being finished... Clearly given more time this would be another brilliant game of wonderment, and I honestly hope you continue with it. Even on this one, you had me wondering down an empty tunnel for about 10 minutes (with the 'do not enter' sign...) just to see if there was anything down there - lol.
Great voice acting, superb atmosphere and nice interactions... just needed more time.
Due to all the warnings about the lack of exhibits awaiting me in the Tunnel of Love, I instead ignored the signs, grabbed my slice of cheese and went wandering down the wrong way... and to my surprise, discovered a sort of low-poly Severance-style hallway simulator! Each new corner, lit by motion control lighting, stretching on and on into oblivion.... If this path was any indication of the tunnel's length, then you had quite the ride planned! If not the Tunnel of Love, definitely a Tunnel of Spooky...
lol, I modeled that entire tunnel from scratch and fully intended to populate all five exhibits, but life (work schedule) took that away from us. I used uModeler, and started with a path I drew in Adobe Illustrator. I then used uModeler's "Follow" tool to turn the Illustrator face into a 3D shape. It didn't end up seamless, but pretty close. In hindsight, I should've learned Blender and just done it right. If you go far enough down the wrong way, the tunnel geometry doesn't activate properly, and you'll fall into a collision-free oblivion. If you go the right way, you can take your cheese to the first and only exhibit to get a taste for the vision for the rest of the exhibits. Thanks for playing! :)
Lots of potential in this one if you choose to continue it! As an engineer I appreciate the
WDWB-40 hahaSide note: the hands appear 90 degrees upwards compared to controller position (OpenXR quest link with quest 3 device)
Thanks! Yes, I do quite like WD-40, so I had to give it a prominent position. The initial idea was to have some of the exhibit requiring repairs: squeaky squealy stuff that needed the magic of WD-40.. er,, WB-40. As for the 90 degrees-- I tested in every way imaginable with a Quest 2 (SteamVR, Quest Link, Air Link, Virtual Desktop) and didn't experience that, but it's a great reminder to have people test a super early build to catch weirdnesses like that. Maybe an offset position/rotation could be included in a Settings panel to account for stuff like that. Thanks for playing!
That little guy is cute, love the mouth animations and the interactivity with the little dude. His look look IK and everything and the fact that you can touch him really makes him feel alive. I couldn't get the boat working so I just walked through the tunnels. This one has lots of potential just needed more time to add content!
Thanks! The boat doesn't move. Meant to put a sign on there or something. Boat(s) movement and plenty of other stuff had to go into the "not enough time" category. I had to work all week during this one and didn't have much time to spare. Thanks for playing!