On one hand, I admire the ingenuity and twist on expectations that this game represents. On the other, it's deeply unsettling, but I want to offer that as a compliment, as I think that might have been intentional? I couldn't get past the candy hearts, as I'd lose the uvula poker pretty quickly, and couldn't figure out how to chew the teeth, so I just choked. No second base (or another person at all) for me! (What was poking the uvula supposed to do, by the way?)
Maybe a more low-poly cutesy approach might have softened the ick factor? Congrats on such a bold concept!
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Ahh so someone did run into that issue with the poker. That was the one bug I was afraid would rear it's ugly head. It has to do with the way I am resetting the position of the poker. I should have just instanced a new one when you let go of that one and I wouldn't have any issue but I was trying to turn off rigidbodies temporarily, move it, and then turn rigidbodies back on. This has the unintended consequence of sometimes turning on the rigidbodies as its colliding with an object and shooting it off into the distance. If you do happen to give it another go, the candies wont be spawned if you have your mouth closed and its much easier to break the candies with your tongue. You can also pickup the candies and throw them.
I considered going the low poly approach but I didn't think it would be enough of a WOW factor. I also had planned to use a fork and have a try at eating dinner with your date and if you bit down on the fork you would break your teeth, which is why all the teeth are fully modeled. Out of scope unfortunately!
The poking of the Uvula on the first level just makes a sound and for fun. On the second level you use it to feed yourself strawberries.
Okay, so you don't need the poker for the first level? Considering you use it to progress past all the tutorial buttons, it seems like it's a primary weapon/tool, but I think I end up dropping it while trying the Activate/Select to work the jaw and tongue. (How do you move the tongue? You crush the candies with it, you don't chew them? I'll give it another try with that in mind.) When I retried my first go-around, it seemed like poking the uvula made the mouth choke... so we're triggering the gag reflex? For fun? Ewww... It's such a bizarre location for interaction, lol. Also... The mouth going to eat us in the intro... reminded me of a VR 'Attack on Titan' moment, being consumed by a Titan...
Out of respect for the game progression you had set up, I returned and took your advice, managing to make it to 2nd base after not choking to death on the candies. I think what messed me up on the candy level was expecting to be able to move the tongue while the mouth was shut, and I also wasnt sure if I was supposed to help 'eat' the candy... but I survived.
I'm glad that 2nd base is where this romance ended, but continue to admire the ingenuity and verve of this game. Truly unique. Great job!
Thanks for taking the time to play again. I thought about letting the player move their tongue around while the mouth was shut but I had some funky clipping issues and not enough time to debug and make it look less janky while moving it around with the mouth closed, that I just made it so you can't move the tongue with the mouth closed as my compromise. I probably should have mentioned to the player that they wouldn't be able to move the tongue while the mouth is closed though!